

To get a real-world location into Skyrim, we have to start with some satellite imagery converted into a grayscale heightmap. Once your heightmap is finished, you have to lower the values into the range that Skyrim can handle. Most importantly, Skyrim can’t handle extremes in height changes. Skyrim (and Oblivion before it) have very particular requirements for a heightmap to work correctly. To create a Skyrim-compatible heightmap, I used this fabulous tutorial. In light of this, I thought I’d put up a tutorial on how I got a real-world heightmap into Skyrim. Again, back up your files! This means I get to start over from scratch. This is done by creating a new Water Type and messing with the settings.įun times! Author Sarah Posted on MaMaTags Skyrim, Skyrim Heightmap, Skyrim Landscape Design, Skyrim Modding, Skyrim Mods, Skyrim New Lands, Skyrim New Worldspace Leave a comment on Pushing Skyrim’s Heightmap to its Limits! A New Heightmap I’ll be replicating this site in-game.įirst try at some new volcanic water. That lake is called Boiling Springs Lake, and it’s even more spectacular in person. I needed some volcanic water, but I wasn’t happy with the vanilla volcanic water. I’ve started making more assets for the worldspace. Yikes, that’s a deep crater! The rim is way too sharp, so I’ll smooth it down a bit. The landscape rendered in the Creation Kit can look a lot different than in-game. Its important to hop in game regularly and check out your worldspace. I’m not touching that heightmap editor with a 10-foot pole.

I’ll hand-edit each peak in the Creation Kit using the smooth feature in the landscape editor. Still, I’m more than happy with the rest of the map.

It doesn’t look bad, but those wont be fun to climb in-game. The highest peaks have turned into jagged, sawtooth edges. Oh yeah! Them’s some good lookin’ mountains! This is a very mountainous worldspace with lots of changes in height, some of it extreme, and darkening the heightmap enough to get below the 76% black cutoff causes me to lose a lot of terrain detail. I decided to see what happened if I bent the rules a bit and let some of my terrain creep into the danger zone past 76% black. I’m still salty about losing the work I put into the old one, though. I mean really great! Sometimes adversity can be a blessing in disguise.
